56 new palettes, many of them taking advantage of the color separation.
New Lv1 Supersparks, new Lv1+Lv2 supersound, new Ki Blast hitsound. AI coded by Infinite, with 8 difficulty levels.
#Mugen goku z2 2011 Patch
English voice patch by Jweezy added to the SND file, selectable in config file. AI shouldn't be as strong during a beam struggle. Fixed AI messing with Galactic Gunfire charge at beginning of move. Much more recovery time for Machine Gun Temper. More recovery time for Dashing elbow moves. Dashing Sliding Kick is unsafe on block. Performs his special mute winpose after Dirty Fireworks Finisher. Added lipsynch to Air (Chou) Galick Ho. Added lipsynch to ground (Chou) Galick Ho. Fixed bug where Rage bar filled more than it could for 1 tick (minor graphical glitch). Saibamen placement depends on Vegeta's position on the screen. Set the Bukuu Ressen 2 pal as palette 1. Corrected voice for Explosion Grab, being in the wrong language at times. More fitting voice for Seatin intro in Japanese. Added sound effect for arm falling on ground during "eating arm" intro.
#Mugen goku z2 2011 full
Added English voice sound when hitting full power. Sabat voice : using "Beat it punk!" for Knee Arrow. A bunch of sound updates : changed Focus Hammer woosh sounds, changed Ki Blast hitsound, changed suplex voice for a grunt, new Falling Sounds, fixed Zero Counter woosh sounds, SK woosh sound and jump sound for (EX) Rising Knee Arrow, SK woosh sounds for all instances of Bomber Kick. Added an intro vs DivineWolf's Skullomania. Genkidama charge is faster, and Goku loses less Hope gauge when being hit. Hopefully fixed Chou Kmh AI bug where it can deal A LOT of hits. Air Kamehameha is not an overhead anymore. Changed P2stateno to targetstate for (Ex) Snap Kick, hopefully fixing Parry problems.
EX Snap Kick is not comboable anymore, but deals a little more damage (still unblockable). More recovery time for non EX Snap Kick. Can activate challenge mode against SSJ GokuZ2. Beam collision compatibility with Gohan Z2. Fixed AI taking over because of Bicycle Kick. Can attack out of roundstate=2, just for fun.
Bindtime=-1 on Chou Kamehameha flash FX.
#Mugen goku z2 2011 update
Update all flash sprites so there's only one shade for the flash (not white and gray). Fixed transparency for Ex Dragon Fist's Dust FX, depending on config file. Repel projectile is correct vs Z2 chars. Set the Super Sonic Warriors 2 pal as palette 1. A big bunch of sound updates : new woosh sound for Slash Chop, changed Ki Blast hitsound, new wooshes for Hurricane Kick and Blur Kick follow-up, fixed English voice in Toskomics winpose, fixed recover sound being Jap in Eng version, added a small yell to karate winpose, added woosh sounds to Dragon Fist moves, reverse throw uses an updated woosh sound, added woosh sound to EX Snap Kick, new fall sounds, changed voice at end of Gregory winpose, correct Shenron voice in English version, fixed woosh sounds on Snap Kick, Dragon Kick and Zero Counters. New Lv1 Superspark and new Lv1+Lv2 supersound. New Hungry Intro when fighting Goku Z2.